
Ember & Ash
A hand-painted action-RPG about a dying flame. Our first self-published title.

NovaLegendQuest is a Shoreditch game studio shipping console, PC and mobile titles — from the first grey-box prototype to the launch-day patch.


We started as three friends with a shared drive and a stubborn idea. Nine years on, we are a 18-person studio that still cares more about the third-hour of play than the first trailer.
Three engineers rented a back room above a Shoreditch print shop and shipped a tiny mobile puzzler between contract gigs.
“Ember & Ash” launched on Steam, hit the front page for a weekend, and paid the rent for a year.
We passed first-party cert on two platforms and grew the team to ten, adding a dedicated art and animation pod.
Publishers started hiring us to rescue and finish at-risk projects. We built a live-ops practice around telemetry and seasonal content.
Our roguelike “Neon Tariff” crossed a million players. Today we split time between original IP and hand-picked co-dev partnerships.
Pick a single discipline or hand us the whole build. Every engagement is scoped up front with a fixed rate card — no surprise change requests.
Full production from £180,000 · 9–18 month builds
Systems, netcode and tools built in Unreal Engine 5 and Unity. We write gameplay that survives contact with real players, with automated testing and performance budgets baked in from day one.

A slice of what has left the studio across console, mobile and VR. Filter by platform.

A hand-painted action-RPG about a dying flame. Our first self-published title.

A roguelike deckbuilder set in a smuggler’s night market. Over a million players.

Room-scale horror where the only weapon is a broken radio. Best played alone.

A cosy turn-based strategy folded entirely out of paper craft dioramas.

A tide-timed puzzle adventure co-developed with an indie partner in Bristol.

A neon parkour racer built for standalone headsets at a locked 90fps.
We would rather show you honest reviews than a wall of borrowed logos.
“They took a stalled project and delivered a playable vertical slice in six weeks. Our green-light meeting went from tense to easy.”
“The live-ops team turned a flat launch into a game that grew every season. Retention at day 30 nearly doubled in a quarter.”
“Every milestone shipped on the day it was promised, fully documented. As a first-time studio partner I never felt in the dark.”
“Hollow Signal genuinely scared me — the sound design and pacing are ruthless. Bought it for three friends the same night.”
“Their art director set a visual language in the first fortnight that held up all the way to launch. Rare and worth every pound.”
“Neon Tariff ate my commute for a month. The economy is tuned so tightly you can feel the care behind it.”
Titles shipped across platforms
Players reached worldwide
Years building in Shoreditch
Engineers, artists & designers
Almost every engagement opens with a six-week prototype sprint from £28,000. You walk away with a playable vertical slice, a technical plan and a fixed quote for full production. It de-risks the big decision before you commit a budget.
Pitch, prototype or a project that needs saving — we read every message. Expect a reply within two working days.