Game development · Shoreditch, London
NovaLegendQuest

We build worlds worth getting lost in.

Concept art from an in-development title
6Prototype in 6 weeks

NovaLegendQuest is a Shoreditch game studio shipping console, PC and mobile titles — from the first grey-box prototype to the launch-day patch.

Gameplay capture from a shipped game
Unreal 5 & Unity
Studio team reviewing a build
Our story

From a room above a print shop to storefront charts.

We started as three friends with a shared drive and a stubborn idea. Nine years on, we are a 18-person studio that still cares more about the third-hour of play than the first trailer.

  1. 2016

    Founded on Paul Street

    Three engineers rented a back room above a Shoreditch print shop and shipped a tiny mobile puzzler between contract gigs.

  2. 2018

    First self-published title

    “Ember & Ash” launched on Steam, hit the front page for a weekend, and paid the rent for a year.

  3. 2020

    Console certification

    We passed first-party cert on two platforms and grew the team to ten, adding a dedicated art and animation pod.

  4. 2022

    Co-development studio

    Publishers started hiring us to rescue and finish at-risk projects. We built a live-ops practice around telemetry and seasonal content.

  5. 2024

    Own IP, at scale

    Our roguelike “Neon Tariff” crossed a million players. Today we split time between original IP and hand-picked co-dev partnerships.

What we do

Full-stack game craft, priced honestly.

Pick a single discipline or hand us the whole build. Every engagement is scoped up front with a fixed rate card — no surprise change requests.

Gameplay Engineering

Full production from £180,000 · 9–18 month builds

Systems, netcode and tools built in Unreal Engine 5 and Unity. We write gameplay that survives contact with real players, with automated testing and performance budgets baked in from day one.

  • Multiplayer netcode & rollback
  • Custom tools & editor pipelines
  • Console performance profiling
  • 60fps performance budgets
Gameplay Engineering
Selected work

Games we shipped and stand behind.

A slice of what has left the studio across console, mobile and VR. Filter by platform.

Ember & Ash
Console · PC

Ember & Ash

A hand-painted action-RPG about a dying flame. Our first self-published title.

Neon Tariff
Mobile

Neon Tariff

A roguelike deckbuilder set in a smuggler’s night market. Over a million players.

Hollow Signal
VR

Hollow Signal

Room-scale horror where the only weapon is a broken radio. Best played alone.

Paper Kingdoms
Console

Paper Kingdoms

A cosy turn-based strategy folded entirely out of paper craft dioramas.

Tidewalkers
Mobile

Tidewalkers

A tide-timed puzzle adventure co-developed with an indie partner in Bristol.

Grid Runners
VR

Grid Runners

A neon parkour racer built for standalone headsets at a locked 90fps.

The word on the street

Publishers and players, unfiltered.

We would rather show you honest reviews than a wall of borrowed logos.

They took a stalled project and delivered a playable vertical slice in six weeks. Our green-light meeting went from tense to easy.
Marcus R.Producer, indie publisher · ManchesterCo-development
The live-ops team turned a flat launch into a game that grew every season. Retention at day 30 nearly doubled in a quarter.
Priya N.Head of mobile · LondonLive operations
Every milestone shipped on the day it was promised, fully documented. As a first-time studio partner I never felt in the dark.
Tom E.Founder, hardware startup · CambridgeFull production
Hollow Signal genuinely scared me — the sound design and pacing are ruthless. Bought it for three friends the same night.
Sofia L.Player · LeedsPlayer review
Their art director set a visual language in the first fortnight that held up all the way to launch. Rare and worth every pound.
Daniel K.Creative director · BrightonArt direction
Neon Tariff ate my commute for a month. The economy is tuned so tightly you can feel the care behind it.
Amara O.Player · BirminghamPlayer review
By the numbers

A small studio with a long shelf.

42

Titles shipped across platforms

3.1M

Players reached worldwide

9

Years building in Shoreditch

18

Engineers, artists & designers

Before you ask

Questions we hear a lot.

Almost every engagement opens with a six-week prototype sprint from £28,000. You walk away with a playable vertical slice, a technical plan and a fixed quote for full production. It de-risks the big decision before you commit a budget.

Say hello

Tell us about your game.

Pitch, prototype or a project that needs saving — we read every message. Expect a reply within two working days.